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FC's ETO Support

Here you will find support links by topic for the Frank Chadwick's ETO WWII multi-volume game series.

Latest Articles and Updates

What they are Saying...

Free Vassal Game and Playtest Kits

Volume I:
Thunder in the East

free Vassal Kit v1.1

ETO Series:
Latest Rules Set

free MS-Word .doc file (in constant
development)

Please Comment!

ETO Player's guide

Vox Populi:
ETO Reviews

 

The

Naval Game

ETO Videos

Frank Chadwick on the ETO Project

Designer Frank Chadwick left a note on Boardgame Geek that we wanted to share with you. It gives you a real look into the master's mind. Enjoy!

First off, thanks for all the kind words. I really enjoy hearing how much you guys are enjoying the game.

Second, a thought on strategic versus operational. My thinking is that each individual game is really operational in scope, at least in terms of the sort of decisions you make each turn. When you put a couple of games together, the thinking starts to become strategic in scope, because you start making choices about starving one theater to feed another. The allocation of resources between theaters (particularly for the Axis but also for the Western Allies) is baked into each individual game, but the more games you have linked together, the more control you reclaim over those decisions.

 

Third, a word about why the scope of the games is the way it is. Originally (and this was pretty much my call), the games were going to be smaller and more numerous. An early war East Front game, a middle-late-war East Front extension, A Balkans game. A North Africa game. An Italy game. etc. Then I woke up one morning and realized how nuts that idea was. It was going to take forever to finish it, and if we weren't dead by then, most of our original buying cadre would be (or would have lost interest). I realized that if we were ever going to finish this project in a reasonable span of time (i.e. less than a decade) we had to take Big Bites. And so we are. But it means the completion of the project is visible on the horizon. 

 

To that end, we also thought it was important to demo the entire game the first time we took it to ConSimWorld Expo. The finished game was not some pie-in-the-sky intention. We have the finished combined game: maps, OBs, production, the whole deal. That's not to say those will not change as we develop and tighten the game in playtesting. But it does mean we are not just doing separate campaigns with the pious hope that when we get them all done somehow the whole thing will fit together. We have a game and we are chopping it into pieces which are separately playable.

 

Finally, the timing of releases. Originally we planned on a chronological release, starting with Poland. We scrapped that when went with bigger releases (and relegated Poland to the ETO prequel game, Dark Beginnings). So why is the East first? Simple. If you are going to buy into a big system covering the war in Europe, the hardest thing to get right--and the most important in terms of the general feel of the game--is the East. If that doesn't work, nothing works. And in particular, if Barbarossa doesn't work, it's a wasted trip. So we started there, and step two is the Med, which, in terms of making combined air-land-sea stuff work, is clearly the hardest to get right.

 

So . . .  hopefully that gives you a little more insight into our thinking on these games. I really am delighted at how much the gamers seem to be enjoying the game. We meant it as a "panzer pusher" writ large, but just because you aim for a target doesn't always mean you hit it. This time it seems like we did. 

 

At the risk of jinxing something, I'll just say I think you are really going to like The Middle Sea