Hello everybody. I'm playing a Vassal Tite game with a fellow wargamer. We are both beginners and tried our hands with the Barbarossa scenario. I was too cautious with the german and by August, the Red Army was able to mount counter attacks and we decided to throw the towel for this one. We plan to go for the whole she-bang this week. I will play german once again. If you want to follow this game and give us some advice, you can go here: https://marsbellator.blogspot.com/
So have to ask 3 to 2 attack causes a stalemate result and then a combat die roll result for the cost of 1 moral for 2 turns. How the hell is this a small soviet card that comes back every 2 seasons. the soviet large cards are not this good. the old card was change the attack into attacker press so it was not a great card. what is the game balance to this because every time we see it we get about 10 attacks per turn and on the 3 to 2 say 50% are additional casualties so the Germans take 15 points for 2 turns which the soviet get for the season it takes about 3 seasons for the germans to recover from this. am i missing something on the card
Gil has posted a query on BoardGameGeek that will get you thinking outside the box. Pushing your Panzers forward can be blocked by better Soviet planning. The Soviets must have a balance between standing and fighting to slow the Axis down and running. If you retreat to quickly, the German HQs can setup and support attacks on Moscow other key cities. If you do not retreat fast enough, your army can see pockets trap units or just loses from strong attacks. Check it out.