USA Entry into the game ( Decision in the West ) is hardwired to the December II, '41 game turn. This makes things considerably for the whole ETO project. Soviet entry is variable (thanks to the Stalin bot), but the USA enters ETO via the Pacific Theater, so it is a fixed event. Here is a peek at what the USA brings to the game upon entry:
For Thunder in the East, the beginning is Barbarossa just before July 1941. The other ETO games will have their own start. Researching the Order of Battle for all the countries early in the war has lead to a slight change in the starting forces, mostly in the rear areas, for the Soviets. Below is a working copy for Barbarossa using the boxed game or Vassal Module 1.1 The Soviets have lost some 8-4s with units in more locations but, with less offensive abilities. The ETO rules have not been finalized. Some options are listed for players to select. Most players are using the 1.1 (Living) Rule book which includes the refit rules and errata. Here is the most current copy of the updated TiTE rules. The turn-by-turn gameplay has not changed much with the minor rule development. The building of air units only on the first of the month including exiting the Destroyed Box, yields a more historical number of active air units. Some players are using the weather and new cards in the Vassal 5.5 module. If you are looking to use the Partisans, play with the newer ETO rules where the Partisan Detachments are not cluttering up the map. The ETO Rules are still developing so, changes can happen. Adding Naval units and combat are adding to the page count but, also to the interesting unit list.