I've been trying to really get my arms around how the CRT is favorable to the attacker. It alludes to this in the RB and I've seen numerous posts by Alan (et al.) describe this in detail on CSW posts.
But in application, I just don't see it.
As the Axis I have very limited RPs, so when I get an EX, it really hurts. And every round of combat when I have 3 to 5 battles going, I'm sure to get at least 2 EX. Not so bad if they are low odds, but they happen at odds of 5-1!
Granted, as a long time grognard, I'm use to EX results at closer odds like 3-1 and lower, but higher than that it just hurts. No much reward for attacking at 4-1 or 5-1 when the risk is almost the same at 2-1!!! This is the conclusion I'm coming to. Make tons of 2-1 attacks because you'll generally take the same losses at 3-1, 4-1 or 5-1.
I think the real KILLER is when I'm attacking with CAS, and I get an Exchange. For example, I'll attack at 2-1 with +3 CAS ... and say I roll a "3." Which is ST. That would kind of suck.
But if I get 1 shift (3-1), it is a DP. Not so bad, so defender can decide to stay or go.
If I get 2 shifts (4-1), then it is a DR. Okay, so I can take the hex and I (the attacker) tell him where to Retreat to.
But if I hit Yahtzee (5-1) ... then I'm screwed with the EX. Not only does the Defender pick my loss, but he gets to pick his path of retreat. Not to mention any airplane silhouettes I may be subject to (e-gahd).
So why can't the Attacker choose how many shifts up to what his dice roll allows? In the Yahtzee example above, I'd have preferred to stop with the DR instead of taking more losses. Or rather let him make the choice with a DP. And EX is clearly a loss for the attacker. Why can't I use my aircraft silhouettes as I want to (or not at all)? Why do they have to be included?
This would even allow me NOT to use a combat shift if I got an air silhouettes. It'll open up a lot of choices.