For Thunder in the East, the beginning is Barbarossa just before July 1941. The other ETO games will have their own start. Researching the Order of Battle for all the countries early in the war has lead to a slight change in the starting forces, mostly in the rear areas, for the Soviets.
Below is a working copy for Barbarossa using the boxed game or Vassal Module 1.1
The Soviets have lost some 8-4s with units in more locations but, with less offensive abilities.
The ETO rules have not been finalized. Some options are listed for players to select.
Most players are using the 1.1 (Living) Rule book which includes the refit rules and errata.
Here is the most current copy of the updated TiTE rules.
The turn-by-turn gameplay has not changed much with the minor rule development. The building of air units only on the first of the month including exiting the Destroyed Box, yields a more historical number of active air units. Some players are using the weather and new cards in the Vassal 5.5 module.
If you are looking to use the Partisans, play with the newer ETO rules where the Partisan Detachments are not cluttering up the map.
The ETO Rules are still developing so, changes can happen. Adding Naval units and combat are adding to the page count but, also to the interesting unit list.
Thanks Gerald, i'll write you for the latest files.
While can you answer these questions, please?:
-Scenario Barbarossa tells that Axis card in hand German Generals can't be played first turn because no German HQ begins in Attack mode: I see it can't be played to use the second option of the card (Maintain german HQs in Attack mode for free) but i don't know why can't be played if choosing the first option (increase attack suport shifts by one of one german HQ in attack mode). Is it possible becausethis effect can't be combined with the effects of Sneak Attack from Blitzkrieg card?
-I read that air missions move to their target locations during Special Movement but i also read "note and declare all your air missions during Your Battles Declaration Step". For me it is a little contradictory but as Battles Declaration is immediately after Special Movement i think it is not important and you can send air missions when you wish in any of both steps. Am i correct?
-Trading Untried Mechanized Corps for Infantry Armies rule: tells when removing from game each Early Machanized Corp then move one 8-4 Rifle Infantry Army to Soviet Force Pool. I guess this rule is obsolete because in current scenario start for Barbarossa all 8-4 Rifle Infantry Armies start in Soviet Force Pool. Am i correct?
-Rule 10.2.2 In Extremis Relocation of an HQ tells that: it happens when an enemy Ground unit enters its hex and your HQ marker is alone. I guess it also happens exactly the same when an enemy Ground unit enters its hex when overruning with success a ground unit stacked with your HQ marker. Am i correct?
Thanks!