Updated: Mar 6, 2021
By Alan Emrich with Gerald “Jay” Johnson and Gil Winters
There is still plenty of thunder still emanating from in Thunder in the East; so much so that player enthusiasm for a living rules book (incorporating all the errata) now brought to you by the Frank Chadwick’s ETO development project specialist team of Jay Johnson and Gil Winters. They have worked together to bring you this smooth .pdf file now available as a free download here:
There is also a revised Barbarossa scenario for these new rules here:
Important: For equivalently skilled opponents, we recommend that you do not play the Barbarossa historical setup scenario! Use this new, revised scenario instead. What can we say? Stalin’s deployment was catastrophically bad and the game is balanced for competent play on both sides, including setup. So, without a huge discrepancy in player ability, avoid the Barbarossa historical setup scenario.
Read All About It!
But this TITE rules update project is not all; the team did not stop there. We have been very diligently playtesting the full ETO rules (encompassing all its volumes combined) and some of those refinements have been introduced into these Living Rules. These enhancements were selected based on their ease of incorporation into the released version of TITE and present the fruits of many hours of additional playtesting labors.
Although there are new rules and game mechanics, your TITE counters and cards are fine for use with this 1.1 version of the rules book. It is not the full ETO rules book, but it moves things a step closer by adding select new rules (rules that are now core to the ETO series). This is not the planned TITE2 project’s full ETO expansion kit (with all the Naval rules, new card decks, etc.) which is still in development.
Ah! Something New Has Been Added...
Thanks to this project’s great, steady, and loyal playtesters, hours and hours of continued playtesting on the entire ETO series have improved play balance and historical correlations in Thunder in the East. We have streamlined rules, made rules more historical/realistic, and through considered observations of the fulcrums of game balance, we have made tweaks and introduced a section of play-balance options for opponents of different skill levels.
One thing to note is the evolution of the Dogfight Table. It is largely the same, but a new result allows the rolling player to “Press,” and increase the damage inflicted to both sides. The addition of more damage gradations means that Air units will be mending a bit longer, overall, and that there is more strategy in operating your Destroyed and Flown box forces than before as the Suppression marker selection method applies to selecting Air units recovered from the Destroyed and Flown boxes as well, yielding much more realistic looking (and playing!) comparative Available Air units each turn.