Sharing some thoughts and feelings that have been bugging me for awhile and wondering if others were experiencing the same problems. One of the things that appealed to me about TiTE (RAW) was the simplicity in design and systems. The rules were digestible and made logical sense with few exceptions written into the rules. I felt like I could play the game rather than the game playing me. My one complaint was the cards. While the cards are cool and add an element of variety, they added a heavy burden to learn and know every single card in order to account for it in your play.
Fast forward to TiTE2. I feel like the rules have bloated and become less digestible. The card changes improved the narrative of the campaign, but adds more complexity to the timing and availability of cards. I still feel the need to memorize every opponent card so I can account for it, but find it harder to do so. I find myself being surprised by some minute rule reference or by non-standard card play. In short, I feel the game has grown in complexity to the point where I can't hold it in my head; I have to constantly rule reference to make sure I'm playing it right or check if something is legal. Or I have to load up a solo Vassal file to remind myself what cards the enemy has available and when. I've had a quite a few things in my current game where the path of the game was significantly altered due to either rules mis-interpretations/knowledge and/or mis-remembering card knowledge (i.e. I thought this card could only be played in 1942 or later).
I don't have any firm actions to suggest; I just wanted to bring up the issue and see if others were suffering from what I perceive as a higher cognitive load that the ETO versions of the game demands.