So have to ask 3 to 2 attack causes a stalemate result and then a combat die roll result for the cost of 1 moral for 2 turns. How the hell is this a small soviet card that comes back every 2 seasons. the soviet large cards are not this good. the old card was change the attack into attacker press so it was not a great card. what is the game balance to this because every time we see it we get about 10 attacks per turn and on the 3 to 2 say 50% are additional casualties so the Germans take 15 points for 2 turns which the soviet get for the season it takes about 3 seasons for the germans to recover from this. am i missing something on the card
Gil has posted a query on BoardGameGeek that will get you thinking outside the box. Pushing your Panzers forward can be blocked by better Soviet planning. The Soviets must have a balance between standing and fighting to slow the Axis down and running. If you retreat to quickly, the German HQs can setup and support attacks on Moscow other key cities. If you do not retreat fast enough, your army can see pockets trap units or just loses from strong attacks. Check it out.
A what if scenario that will get you flying in the winter. Read the notes and the play balance. You might need to be a strong German player with so few panzers. Both November II and III will need to be clear to get a nice puch into Russia.